Hope everyone had a great 2014 year. It sure was a big year for SC.
Here are all of the SC features added in 2014:
- Changed UI drawing engine. Now uses procedural bevels/indentations instead of baked textures.
- Changing some audio to use MP3 format
- Added crossbow
- Added iron bolts, diamond bolts
- Added explosive bolts
- Added fire arrows
- Added sound delay based on distance
- Completely new explosions engine, faster, more realistic
- Explosions create flying and flaming debris
- Last used creative inventory page is saved between world loads
- Serious physics bug to do with velocity limiting fixed
- Pickables and projectiles optimizations
- Tall grass is now a pickable item
- Added crafting recipe to obtain seeds from tall grass item
- Added throwable bombs
- Added smoke trails
- Added stone fences
- Added rendering support for custom skins
- Changed UI to allow user select and manage custom skins
- Added support for skins to community content server
- Custom skins and block textures are now associated with each world separately, not a global setting
- Added content management screen
- Explosive pickables and projectiles explode when in contact with fire, magma or explosion
- Fixed https issues on Android 2.2
- Removed some audio files to reduce loading times
- Reenabled preloading of certain audio files on Android
- When inventory slot is in split mode (red border), dropping items from it will drop them one by one, not all at once
- Tweaked birds UI to escape more frequently and further away
- Added clothing, with multiple clothing items per slot
- Added armor
- Dyeing of clothes
- Added cold and heat effects on the body
- Added wetness due to rain or immersion
- Accurate temperature calculation engine, based on player surroundings
- Made dangerous and exotic animals avoid player during the day
- Added 256 blocks visibility range (16 chunks)
- Added pumpkin seeds and pumpkin farming
- Added cotton and cotton wads
- Added canvas
- Added Cassowaries (with deadly kick)
- Added Barracudas
- Added Beluga whales
- Added whale breathing
- Made animals prey on each other
- Made docile animals occasionally retaliate when attacked
- New crafting table model
- New diamond model
- Sky color changes depending on temperature
- Bigger and more detailed trees
- Fixed progress dialogs glitches
- Fixed occasional text layout glitches
- Speeded up UI when waiting for network operations
- Added FPS and memory counter
- Made fonts hi-resolution
- Added busy dialog when scanning worlds in singleplayer screen
- Fixed glitches in in-hand item drawing
- Added more blocks statistics to Recipaedia
- Weakened explosions propagating too far in long shafts
- Fixed invisible animals on some Windows 8 Phones
- iOS 8.1 compatibility changes
- Added coordinates display to game menu in creative mode
- Fixed excessive throwables hitting power
- Nicer thermometer model and reacts to true temperature
- Fixed pickables not perishing in fire
- New Vital Stats screen
- Added more help articles
- Fixed tall grass rendering glitch
These were from updates 1.25 [May 18] and 1.26 [December 10]
I can't wait to see what great things will come for SC in 2015!!!
Any predictions??
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