Saturday, January 31, 2015

Stamina, Sleep, and Hunger

Some very vital statistics in Survival Craft are Stamina, Sleep, and Hunger. I find them to be the three most important, and I'd like to offer some info. on them ;)

Stamina

  • You can run 300 blocks [ on flat terrain] until you start to pant and slow down.
  • After 400 blocks, you are fully exhausted and move at 1/2 your normal speed.
  • After 40 jumps in succession will get you exhausted to the point where you cannot jump anymore.
  • 10 seconds of rest = Full Stamina
Sleep
  • You can function 2 days without sleep.
  • After 2 days, you will collapse and lose consciousness.
Hunger
  • Food does not restore health, it restores slowly over time.
  • You can function about 1 day without food.
  • You will slowly lose health after 2 days without food.
  • Jumping, Fighting, running etc. increases the need for food.
  • Once you are full, you cannot over eat.
  • If you are not well fed, health will not restore.

I hope that this helps you on your next SC adventure!! It really helps to know how far you are able to run, jump, etc. before you need to rest, how much food you need to pack around, and when you need to sleep.

I have found that the concept I struggle with most is Sleep. I just want to keep playing and playing for hours and hours!! I always forget to rest from time to time :P

Thursday, January 29, 2015

Just a Note...

Hello, everyone! I am back! So sorry to have been gone so long... I was having some internet issues, but I am back online!!

I'm just trying to catch up today... It seems that I have missed so much in the few days I was gone...

And first off, I want to again thank everyone who reads this blog and follows me on Google+. I have reached 4000+ views, and we're still going strong!!

On another note, I'd like to ask everyone a few questions:

  1. Are there any particular items, animals, blocks, etc. That you would like to see an in depth post about?
  2. Any concepts that you would like to see a post about?
  3. Do you like the current posts I have been doing, where I discuss just 1 block/item/animal?
  4. Favorite past post? 
I want this blog to reflect the interests of the readers. And I would also like to please everyone. That's why I've tried to cover a lot of differing topics ;)

So if you have any remarks to the above questions, a comment, or concern, don't hesitate to post them in the comments below!! 

I'm here to try and make your SC experience better ;) 

I'll also try and post more regularly to make up for time I was gone. 

Thank you again!!! 

Friday, January 23, 2015

Staying on Course

Do any of you ever go on long journeys and find yourself unable to find your way back? It's quite easy to do in an infinite blocky terrain. But there is a way to ensure you will ALWAYS make it home!!

Short Distances:

You can simply use markers to find home when you go short distances. This allows you to explore withing a close proximity and get to know your home terrain a bit better.

Here's an example of markers from the SC Wiki:

Markers




It's made form cheap materials: cobblestone and torches. Torches are convenient for night time use, but you can use something as cheap as tree leaves to make your markers. The only drawback is that you won't be able to see them as easily in the night.

Long Distances:

In order to journey long distances without getting lost, you will need to craft a magnet and a compass. The recipes are below:

Magnet2
Crafting a Magnet
Crafting a compass
Crafting a Compass





Please not that you DO NOT need 20 diamonds and 15 copper ingots to craft the compass. It only requires 4 copper ingots and 1 diamond. This is just the picture that we have on the SC wiki. As soon as we get a better picture, I'll update this post... Sorry for the inconvenience...

Anyway... Getting back on track!!

Just place the magnet anywhere in or near your home. [But I suggest placing ONLY 1 magnet per world. You want your compass to point to your house.] After placing the magnet, take the compass everywhere you go! The compass will point you in the direction of the magnet, so that you can stray as far away as you like, but you will ALWAYS know where home is!!!

Just note that if you die far from home your magnet will be lost, whether or not you find your dropped items.




I hope this helps everyone out!! You'll never be lost again ;)


Monday, January 19, 2015

Using the 7-Segment Display

Hello again! Today, I want to go over using the 7-Segment display. Stanimus made this page on the Wiki, and he did a great job. You can see it HERE.

For this post, however, I will only be reviewing crafting and hexadecimal characters. Enjoy!

Crafting requires 3 Glass blocks, 3 Copper Ingots, and 2 Diamonds. It yields 2 displays. 

Blue 7
Picture by Stanimus
But how do you display numbers?? This was a problem for me after the 1.23 update. But after some experimenting, I came up with these values:

0V = 0
0.1V = 1
0.2V = 2
0.3V = 3
0.4V = 4
0.5V = 5
0.6V = 6
0.7V = 7
0.8V = 8
0.9V = 9
1.0V = A
1.1V = B
1.2V = C
1.3V = D
1.4V = E
1.5V = F

So when the display receives an input of 1.0V or higher, a letter [A-F] will be displayed. But when the input is less than 1.0V, a number [0-9] will be displayed. 

Next time, Wolves vs. Coyotes

Saturday, January 17, 2015

The Explosive Force and Damage of Gunpowder Kegs

I'd like to start out by mentioning that Stanimus on the SC Wiki added all of this info. He conducted a series of experiments to conclude the minimum safe distance when using kegs.

Explosive Power of each keg as listed in the Recipaedia:

  • Small - 60
  • Medium - 240
  • Large - 960
Minimum distance you can stand from the kegs without acquiring damage [From Stanimus's experiments]:
  • Small - 8 Blocks 
  • Medium - 12 Blocks
  • Large - 16 Blocks
Blast Range [Max distance where is player is immediately killed]:
  • Small - 6 Blocks
  • Medium - 10 Blocks
  • Large - 14 Blocks

There are a number of ways you can receive damage from Gunpowder Kegs. You can be killed from the force, hit with debris, or set afire with flaming debris.

Picture from SC Wiki depicting size difference

I hope this helps everyone out when using Gunpowder Kegs ;)
You can visit THIS LINK to see the Gunpowder Keg page on the SC Wiki. 

Within the next day or so, some SC electrics ;)

Wednesday, January 14, 2015

Piranha

Today I'd like to share some Piranha info. and stats.
And here the little beast is:

The piranha is very hostile. The minute you set foot in the water, they will attack. 

And as of the 1.26 update when animal aggression was added, they will attack, kill, and eat any animals that set foot in their waters.

They mostly lurk in jungle lakes and oceans. They don't drop anything when killed though. So unless you absloutlely have to kill them [like if they are close to your livestock], I wouldn't even bother getting in the water with them. 

As for stats, they have a swim speed of 3.5, an attack resilience of 15, a fire resilience of 20, a fall resilience of 7.5, and an attack power of 1. 

A complete description and list of stats can be found on THIS LINK.

I thought it would be a good idea to go over some animal's stats in the future. It helps to know how many hits it takes to kill an animal, how long before it kills you, special behaviors, etc. 

If you have an animal you would like to see stats for in the near future, leave a comment below and I'll get right on it ;)

Sunday, January 11, 2015

Carrying Capacity

It is important to only carry what you need when you go exploring, mining, or hunting.

When exploring, you need to carry:

  • Machete
  • Axe
  • Food [2 stacks of 12]
  • Extra Clothes
  • Saddles
  • A Whistle
  • Compass
The rest of your inventory should be empty. This way, you can collect fur, leather, pumpkins, etc. You may even find a mountable companion, which is why it is important to keep saddles and a whistle with you. A compass should really be kept on hand at ALL times, but especially when you are going on a long exploration.

When mining, you need to carry:
  • Machete
  • Pickaxe
  • Food [2 stacks of 12]
  • Compass
A machete needs to be kept in case you run into a bear or hyena in a cave. Food in case you go hungry, and a pickaxe for obvious reasons. The rest of your inventory needs to be kept empty for cobblestone, ores, etc. You need as much space as possible when mining. No ore left behind!! 

Clothes are not as important though. You're not going to freeze to death underground with magma!!

When hunting, you need to carry:
  • Stone Chunks [same weapon power as a diamond tip arrow]
  • Bow and arrows [if desired]
  • Machete
  • Horse and whistle [optional]
  • Food [2 stacks of 12]
  • Extra clothes
  • Compass
Throwing stone chunks at an animal is just as effective as hitting them with a diamond tip arrow. So since they are easier to come by, I suggest using those. But you can also use a bow for long distance hunting if desired :)

If you like to hunt by horseback, bring a horse and whistle, or course. A machete is for close range fighting, and the compass to find your way back home.




I hope this helps everyone manage their inventory space a bit :) I had trouble with space when I first started playing!

It's good to keep everything in organized, labeled chests too. You can label them with signs. Ex: one for food, paint, wood, coal, etc.

Thursday, January 8, 2015

Painting

In Survival Craft, you have 16 options for paint colours: Black, Blue, Cyan, Dark Grey, Green, Grey, Olive, Pale Blue, Pale Cyan, Pale Green, Pink, Purple, Red, Salmon, White, and Yellow.

Each of these has unique recipes to follow.

You also need to follow these steps when making your paint:
  1. Be sure you have one water bucket for each bucket of paint you plan to create. White Paint starts with limestone, so be sure to have a plentiful amount on hand as well.
  2.  Smelting the limestone in the Furnace will give you white pigment. Put this and the bucket of water together in the furnace to make white paint.
  3. Follow the recipes below to make whatever paint colour you desire. Some paint recipes contain other coloured paint buckets. We start with White, and build from there.
Black:
  • Purple Paint + Coal Chunk
  • Cyan Paint + Coal Chunk
  • Dark Grey Paint + Coal Chunk
  • Grey Paint + Coal Chunk
  • Olive Paint + Purple Flower
  • Blue Paint + Coal Chunk
  • Red Paint + Coal Chunk
  • Green Paint + Coal Chunk
  • Olive Paint + Coal Chunk
  • Purple Paint + Sulphur Chunk 
Blue:
  • Pale Cyan + Coal Chunk
  • Purple Paint + Malachite Chunk
  • Cyan Paint + Purple Flower 
Cyan:
  •  Pale Cyan + Coal Chunk 
Dark Grey:
  • Grey Paint + Malachite Chunk
  • White Paint + Coal Chunk 
Green:
  • Cyan Paint + Sulphur Chunk
  • Pale Green + Coal Chunk 
Grey:
  • Salmon Paint + Malachite Chunk
  • Pale Green Paint + Purple Flower
  • Pale Cyan Paint + Sulphur Chunk 
Olive:
  • Yellow Paint + Coal Chunk
  • Dark Grey Paint + Sulphur Chunk 
Pale Blue: 
  • Pink Paint + Malachite Chunk
  • Pale Cyan Paint + Purple Flower 
Pale Cyan: 
  •  White Paint + Malachite Chunk 
Pale Green: 
  • Pale Cyan Paint + Sulphur Chunk
  • Yellow Paint + Malachite Chunk 
Pink:
  • White Paint + Purple Flower 
Purple:
  • Salmon Paint + Coal Chunk
  • Dark Grey Paint + Purple Flower 
Red: 
  • Salmon Paint + Coal Chunk
  • Olive Paint + Malachite Chunk 
Salmon: 
  • Yellow Paint + Purple Flower
  • Pink Paint + Sulphur Chunk 
White: 
  • Bucket of Water + White Pigment
Yellow:
  • White Paint + Sulphur Chunk 

You can use these paint buckets to dye your cotton clothes, Wooden Planks, Granite, and Basalt. 

Monday, January 5, 2015

The Importance of a Furnace

I've been thinking about blocks that you ABSOLUTELY have to have in Survival Craft.

Here is what I came up with: Crafting Table, Chests, Furnace, Wood of some sort for a shelter, Granite for a better [and nonflammable] house later in game, Coal Blocks for warmth/fuel, Cotton Plant for clothing, and Tools/Weapons.

Today, I'd like to focus on the Furnace.

Official Recipaedia Description: A furnace is an enclosure made from fire resistant stone, in which a high temperature is maintained by burning combustible fuel. It is an important item that allows smelting, cooking and other forms of heat processing. The best fuel for the are Coal Chunks, but wood and even leaves can be used if coal is unavailable. Furnace can be left unattended while working. It also emits a small amount of light. 

Crafting: To craft a furnace, you will need 8 Cobblestone Blocks. Put them into every slot of the 3x3 Crafting Table except for the middle one.

The furnace is vital for smelting items. If you want to cook your food to get full nutritional value, you need a furnace to do it! Here is a complete list of all items that can be smelted and what they produce:

Item Produces
Raw Bird, Raw Fish, Raw Bacon Cooked Bird, Cooked Fish, Cooked Bacon
Iron Ore Iron Ingot
Oak Wood, Birch Wood, Spruce Wood Coal Chunk
Malachite Chunk Copper Ingot
Water Bucket AND Raven Egg, Duck Egg, or Seagull Egg Cooked Raven Egg, Cooked Duck Egg, Cooked Seagull Egg
Germanium Ore Germanium Crystals
Cobblestone Granite
Dough Bread
Water Bucket AND White Pigment White Paint
Limestone 2 White Pigments [Used in Paint Recipe]
Clay 2 Bricks
Sand Glass
Sand AND Limestone Marble
The Furnace is also used dye you clothing. Not all clothing can be dyed though. Only the Cotton Shorts, Cotton Pants, Cotton Shirt, Cotton T-Shirt, and Cotton Tank Top. You need to put your clothing article and the desired bucket of paint in the furnace, as shown below:

The Furnace is also needed to make paint, but I will go over all of that and the paint recipes in my next post :)

NOTE**
All of this information and more can be viewed on the Survival Craft Wiki.

Saturday, January 3, 2015

Freezing Tips

As of the 1.26 update, freezing is a danger to the player. Here are some tips to beat the cold!!

  1. Avoid cold biomes unless you ABSOLUTELY have to go through them. This will save you a lot of trouble.
  2. Germanium.power from the SC Wiki suggests wearing a fur hat, cotton shirt, leather jerkin, leather pants, and leather boots. They are all light weight, easy to obtain, and warm. Leather boots have a movement speed of 105%!! [ To see all stats for every clothing article, visit the SC Wiki ]
  3. Germanium also suggests taking coal blocks and matches with you on long journeys. Coal blocks will burn infinitely, and matches are easy to obtain. So you can use your coal blocks over and over, without wasting anything. 
  4. Have extra supplies on hand. Killing many wolves/coyotes/bears at a time and harvesting a lot of cotton will help you when you need to craft clothes. That way you have everything you need and you don't have to go searching far.
  5. Keep extra clothes with you on long journeys. For obvious reasons, it is good to keep extra clothes with you in case your old ones wear out.
  6. Don't wear clothes when you don't need them. If you're in a desert or mining near magma, you don't need to wear clothes. You can save them for when you really need them.
Hope all of these tips help you overcome freezing. If you have additional tips you don't see here, post them in a comment below!!

Thursday, January 1, 2015

2015!!

Hello all! Happy New Year!!

Hope everyone had a great 2014 year. It sure was a big year for SC.

Here are all of the SC features added in 2014:

  1. Changed UI drawing engine. Now uses procedural bevels/indentations instead of baked textures.
  2. Changing some audio to use MP3 format
  3. Added crossbow
  4. Added iron bolts, diamond bolts
  5. Added explosive bolts
  6. Added fire arrows
  7. Added sound delay based on distance
  8. Completely new explosions engine, faster, more realistic
  9. Explosions create flying and flaming debris
  10. Last used creative inventory page is saved between world loads
  11. Serious physics bug to do with velocity limiting fixed
  12. Pickables and projectiles optimizations
  13. Tall grass is now a pickable item
  14. Added crafting recipe to obtain seeds from tall grass item
  15. Added throwable bombs
  16. Added smoke trails
  17. Added stone fences
  18. Added rendering support for custom skins
  19. Changed UI to allow user select and manage custom skins
  20. Added support for skins to community content server
  21. Custom skins and block textures are now associated with each world separately, not a global setting
  22. Added content management screen
  23. Explosive pickables and projectiles explode when in contact with fire, magma or explosion
  24. Fixed https issues on Android 2.2
  25. Removed some audio files to reduce loading times
  26. Reenabled preloading of certain audio files on Android
  27. When inventory slot is in split mode (red border), dropping items from it will drop them one by one, not all at once
  28. Tweaked birds UI to escape more frequently and further away
  29. Added clothing, with multiple clothing items per slot
  30. Added armor
  31. Dyeing of clothes
  32. Added cold and heat effects on the body
  33. Added wetness due to rain or immersion
  34. Accurate temperature calculation engine, based on player surroundings
  35. Made dangerous and exotic animals avoid player during the day
  36. Added 256 blocks visibility range (16 chunks)
  37. Added pumpkin seeds and pumpkin farming
  38. Added cotton and cotton wads
  39. Added canvas
  40. Added Cassowaries (with deadly kick)
  41. Added Barracudas
  42. Added Beluga whales
  43. Added whale breathing
  44. Made animals prey on each other
  45. Made docile animals occasionally retaliate when attacked
  46. New crafting table model
  47. New diamond model
  48. Sky color changes depending on temperature
  49. Bigger and more detailed trees
  50. Fixed progress dialogs glitches
  51. Fixed occasional text layout glitches
  52. Speeded up UI when waiting for network operations
  53. Added FPS and memory counter
  54. Made fonts hi-resolution
  55. Added busy dialog when scanning worlds in singleplayer screen
  56. Fixed glitches in in-hand item drawing
  57. Added more blocks statistics to Recipaedia
  58. Weakened explosions propagating too far in long shafts
  59. Fixed invisible animals on some Windows 8 Phones
  60. iOS 8.1 compatibility changes
  61. Added coordinates display to game menu in creative mode
  62. Fixed excessive throwables hitting power
  63. Nicer thermometer model and reacts to true temperature
  64. Fixed pickables not perishing in fire
  65. New Vital Stats screen
  66. Added more help articles
  67. Fixed tall grass rendering glitch

These were from updates 1.25 [May 18] and 1.26 [December 10]

I can't wait to see what great things will come for SC in 2015!!!
Any predictions??