Saturday, March 28, 2015

1.27 is OUT!!!!

Hello!! Is everyone else as excited as I am for the 1.27 release?? This really was a big milestone for SC. Let's take a look at what was added!

1.27 Features:
  • Ported all code to new cross-platform Engine
  • Removed obsolete compatibility settings
  • Made chests collect items thrown at them
  • Added summoning of lightning in creative
    Added shader-based, proper water translucency
  • Added cavalry boots, long johns, socks, sweater
  • Added moose
  • Added campfire
  • Added carpets
  • Overhauled mouse/keyboard control to production quality
  • Fixed tallgrass, flowers and gravestone drops
  • Increased short inventory slots to 6
  • New health, temperature, hunger bars
  • Chasing creatures will eventually get bored
  • Dangerous animals will chase when touched
  • Animals will get out of player’s way when pushed
  • Added Engine logo
  • Pathfinding algorithm improvements
  • Added wooden leggings (armor)
  • Added support for very wide aspect ratio (21:9 and more)
  • Added picking of block type with middle mouse button
  • Added explosions to lightning strikes
  • Added leather sandals, cowboy hat, fedora
  • Made player start with more clothes
  • Added game log viewer in settings
  • Added flowing water and magma ambient sounds
  • Fixed particles of painted blocks
  • Added milking sounds
  • Made back button exit panels instead of going to pause screen
  • Fixed drowning
This is the official update history as found on Kaalus's blog.

My favorite thing about 1.27 is the new animal - the Moose.


 This is the same picture I posted before... Hopefully I can get a few more pictures and have a post about the moose later on ;)

I also have some new info. on the Moose!! They drop bacon and fur when killed, so they are a great source of food and clothing. And since 1.26, clothing has been a really vital part of the game. It's been hard to keep from freezing to death without warm clothing!!

The moose is also passive unless provoked. So although it is a bit dangerous to try and kill them for food and fur for a beginning player, an experienced player can tackle it no problem ;)

Another new feature I like is carpet. It makes the inside of your shelter "cosy and nice", which I like. It can also be dyed 16 different colors (just like clothes and paint). Just make sure to keep them inside! Rain will ruin them.

The new water transparency is NICE!! Kudos to Kaalus for making that happen ;)

What do you all think of 1.27? I'd love to hear your thoughts in the comments!!

(I haven't tried out the lightening summoning in Creative mode yet, as I mostly play in challenging. Do you all like it??) 

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